Just a little fun project I have been working on in the past month. Back to the roots, oldskool Unreal Tournament 1 mapping. Horean is set in a very vertical abstract futuristic building using my own HourPitores texture package. Nearly all important textures are 512x512 and extra sharpened. The fog kills the FPS. If it is unplayable, turn off volumetric lighting. The actual polycount of the level is not high at all.
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