There is no place for winners here, only champions. Steady your aim and clear your mind, this is one fight you won't want to back out of.
This map was designed to be played in competitive UTComp 1v1 matches. There aren't many meshes placed around the map, mainly because I wanted to keep a high framerate throughout and generally keep the map looking clean and simple. Same goes for the use of sound in the map. I kept the amount and volume of the sounds quite low, so they don't distract you from what's happening around you.
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