As a marketable excuse for felling world's last tree, and robbing the handful of remaining animals of their last natural habitat, mankind built this huge concrete building exhibiting what can only be described as an artificial replica of what we used to call 'nature'. This museum now stands as a symbol of a time before humanity sacrificed it's once living and breathing world for it's own boundless greed and growth.
Here it is, my first completely self designed/conceptualized map 'DM-1on1-Soaring'. It is set in a strange museum featuring brutal z-axis, an incredibly dense layout, a very smooth flow, countless hiding spots, enough room and many possibilities for wicked movement, a lot of prediction and relatively low visibility to make all weapons viable. While mindless charging won't get you far here, strategically playing and predicting your opponent's movement will be the key to dominating this map.
As with all my maps 'DM-1on1-Soaring' is optimized for competitive cups and received a lot of testing to ensure maximum playability. The bright colors and the green plants were used to make the player feel comfortable. I also tried really hard to create and use meshes for actual gameplay purposes like providing more enclosed rooms, allowing for interesting dodging/hiding spots or helping with orientation.
|Ratings (5 total, 4.6 average rating, last rated 8 months, 10 days ago)||