Liberation mode map for MOH:AA!
- When Flying sheep released the deathmatch map "The Canal", it was the most beautiful and natural looking map I( I = Bjarne ) had ever seen. And if that was not enough, it was highly playable and had a unique complex, yet playable, design that brought fierce close combat and sniper action in such a balanced way that I knew it would be the best objective map ever. But an objective map was never released... I wrote Flying Sheep lots of times and got the answer that his brother was working on it. After Flying Sheep released another map callet "The Opera house", they ( Flying Sheep is a two person group) asked if I was still interested. Was I ever. :)
So after a few days of mapping and scripting, I had the objective version I had been waiting for all this time...
But while I was waiting for the final compile, I thought:
- Why not make a MOH:AA Liberation mode map while I'm at it? So I did.
This map is the best liberation map produced by the MOH:AA community. I can say this because I know this to be true.
My heart tells me so.
- The map features: Two prisons: one to put your enemy in, and one to break out your friends from. An elevator to ride in. A bar named after the most exelent of evil undead pirate scum - Le Chuck! Some of the nicest architecture ever seen in a MOH:AA map. No fog at all ( first ever? ). ;-)
- There is one objective: Imprison the opposing force before they imprison your team!
|Ratings (2 total, 3 average rating, last rated June 4, 2010)||