The Perihelion Mining Facility. A partially subterranean arena with a mix of close quarters combat areas and a large, open-aired central area.
Can't believe it has taken me 2 years to finish this map off. I started with an idea that I wanted to make a CTF map... But that unfortunately never happened because even this stripped off version pretty much exceeds 1/2 of Unreal Ed node limit. This map even managed to somehow !@#$% up Engine.u and Engine.dll files. God knows what's going on there.
I was unable to fix several occlusion errors due to the complexity of map geometry. Whenever I fixed one error, it would reappear in a different part of the map and again give me some bad headache. However, I managed to fix all gameplay breaking bugs so the whole gaming experience should be somewhat smooth. Oh, and use OpenGL renderer for this one, please.
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Ratings (9 total, 3.89 average rating, last rated February 4, 2019) |
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