DM-ArchMenace

Overview

Genre
Ancient
Size
Medium for 6-8 players
Play Styles
Close Quarters

A mythical temple of fire and water.

Under some lights you will see I've suspended coloured hoops. Wherever you see these hoops, if you have jump boots, use them to jump up and you will warp to other parts of the level.

There are a number of seamless warp-zones that you will unknowingly go through. You can simultaneously walk in to the same room you have just left. In one part of the level there is a long corridor that never ends. The trick here is to jump up through a hidden panel in the roof.

There is also a small lava pit with bridges above it in which you can jump down to the bridge below, walk through the archway, jump down to the next bridge below..., etc, etc, because it is the same lava well. Just keep walking straight ahead to exit the well.

Apart from a few health packs here and there the only way to top up your health effectively in DM-ArchMenace is to find one of the health wells. These are at the end of a number of corridors. Jump into these wells to top up your health and warp to other parts of the level.

Tags: None

Revision History

  • v1.2
    • Released: 3/27/2000
    • Added: 3/27/2010

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