A Deathmatch map done at the very beginning of August, kicking ass like only a few others of it's type without to be luck dependant crap. It is dedicated to hardcore dodging and to timed attacks. The design is a bit like DM-KFH-4-Corners meeting Quake3. I put quite some time in the choice of textures. I wanted a sort of realistic textured mayhem map, two things that don't go toghether so often. The Sludge barrels are just for the Toxicity that the song mentions. ;)
Play this with 155% speed 55% air control and low grav mutator.
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Ratings (5 total, 2.4 average rating, last rated January 24, 2012) |
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