A once peaceful town was plundered and made into a battlefield.
Changelog:
-Added some extra Z levels in the map
-Removed realtime reflections (I can return them on request)
-When the shieldbelt spawns the doors from the building closes(only entrance is from the top)
-When you pickup Udamage you have 3 seconds to exit the sewer, or youre doomed
-Lots of changes in visual and layout
Tags: None
Ratings (2 total, 3.5 average rating, last rated January 18, 2012) |
Rating Breakdown |