DM-Aly-NE-FPS

Overview

Genre
Ancient
Size
Small for 2-6 players
Play Styles
1on1

Long ago, the inhabitants mysteriously disappeared ? The subsequent population reconstruct through the remaining architectures. However, this population also disappeared leaving no clue, no message, no trace ? Nobody has any answer, it suggests that all these people were kidnapped by a unknown higher power, Aliens perhaps ? Welcome to Aly …

The regular 'NE' is very hardware demanding mostly due to the huge amount of dynamic lighting. The goal of this FPS edition is to roughly obtain the same amount of FPS as the day edition & also use the night theme. The gameplay between all editions isn't the same because all pickups (weapons, ammo, medium health, vials & armors) as been switched all around. I didn't want to only just replace the dynamic lighting with static lighting & leave the map like that but rather make some drastic change to enjoy another gameplay :)

Changes from the NE version:
- Remove all dynamic lights and replace them with static lights- Dynamic lights are responsable for the low FPS you may encounter in the regular 'NE'- I also enhance the lighting in general
- Remove some fire emitters
- Remove some fire sounds
- Remove all smoke emitters
- Remove all physicsvolume used to inflict damage associated to the removed fire emitters
- Replace the moon SM by a less complex SM & enhance the material
- Reduce sky material complexity
- Remove some plants
- Switch all pickups around except Bezerk to obtain a new gameplay
- Tweak postprocessing effects for outside the map to make it look more black & white instead of blueish
- Tweak the Bezerk water volume
- Redone preview screen

Tags: None

Revision History

  • v1.0
    • Released: 3/18/2010
    • Added: 1/23/2011

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