DM-Aly

Overview

Genre
Ancient
Size
Small for 2-6 players
Play Styles
1on1

Long ago, the inhabitants of this quiet & serene place mysteriously disappeared ? The subsequent population reconstruct through the remaining architectures. However, this population also disappeared leaving no clue, no message, no trace ? Nobody has any answer, it suggests that all these people were kidnapped by a unknown higher power, Aliens perhaps ? Welcome to Aly ...

This is my third map. Since the 2 previous one as took me months to build, I wanted to make a simple & nice atmospheric map with just a bit of deco. No complicated mesh work & such, just the minimum to make it look, sound & feel pleasing. I'm getting a minimum of 75 FPS playing against 3 bots with my rig in 1680x1050 everything set to max.

PC and PS3 versions available below.

Changes for v1.0
- Add blocking volume outside the RL building first floor so when player pass on the narrow mesh they don't hang on the mesh on the wall.
- Polished the hole on the first floor in the RL building. I forget that in RC1.
- Tweak the blocking volume in the RL building ground level so now you can hide behind the empty baskets.
- Add few trims here & there.
- I've been able to replace the stock wood material with mine on all assets where the stock one didn't look good.
- I notice some leafs passing trough the rocks when you pass in the narrow corridor to reach the Sniper weapon base. It's fixed.
- Adjust the small waterfall sounds a bit near the Shock weapon base.
- Adjust water volume velocity of the Udamage pool.
- Tweak path nodes around the Udamage pool so bots have less difficulties to get out from the pool.
- Tweak all the post precessing volume & physic volume for the non playable area.
- Optimize the map a bit not only about proper material but also by culling some mesh.
- Lot's of little things here & there not worth mentioning.

Tags: None

Revision History

  • v1.0
    • Released: 12/14/2009
    • Added: 1/23/2011

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