The Giero fuel processing station sits alone on the edge of an enormous desert. Humming with the sounds of moving machinery, the sounds of combat here are muted under the steady pulsing noise.
An experimental map with lots of new custom stuff, movers and new meshes etc. Gameplay is very unusual, I wanted to create a map that was more interesting than just a traditional layout. It's much bigger than most deathmatch maps, with high ceilings and lots of mesh detail to look at.
|Ratings (7 total, 3.57 average rating, last rated 6 months, 5 days ago)||