

Features Include:
- Dynamic Coronas and LensFlares (no color blending, as it's not rendered on Canvas)
- Carcasses and "chunks" FX (flames and other effects)
- BSP "chunks/debris" FX (client-side only, and only appears when Decals are enabled)
- "Shockwave" special FX: new "shake" system (more realistic than UT standard one), timed effects, shock aproximation based FX
- New water effects (including instant-hit support)
- Weapon overlayers, glows/lights and effects
- New respawn FX: the respawn color can be customized, by a specific color or team based (support in all standard team gametypes)
- Ammo animation on respawn
- New crosshairs (discrete ones this time, not those big ugly ones like in the previous pack)
- New decals
- Totally new firing/projectile effects
- Hand rendering on the weapon: optional (can be visible or not, your choice) and doesn't get affected by the weapon effects (like UDamage, Modifiers, etc)
- Dynamic color projectiles (projectiles which color fades to others with the time)
- and more ...