A large, multi-level, multi-room ancient structure. Good for a fair amount of people.
Changes since version 1.0
* The Corridors where bots tended to get lost are now removed.
* The lifts now have triggers in place so that they will come at your request. (ooer).
* I think the pathnoding works better on the top floor.
* The bots should now use the lifts, and maybe the powerups.
* 4 more respawn point added on the top floor.
* If your careful I noticed you can shoot razorblades down the side of 1 of the glass panels into the room below. (hehe)
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Ratings (1 total, 2 average rating, last rated January 6, 2012) |
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