'Asylum' is my first entirely original Unreal Tournament map. It combines sharp, tubed halls with plenty of water and things to hide behind.
There are many ways out of almost every room, so you will rarely ever corner your prey. A few sniper posts are available around the large areas, so keep an eye out for them at all times. Due to the varied design of Asylum, weapons are scattered thoughout the passages accordingly. A weapon that is best used in one area me only be found in another, whlie the ammo is right where it needs to be. It all works out great.
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