CTF-Football_Classic2K10

Overview

Game Types
Capture The Flag
Genre
Sci-Fi
Size
Medium for 2-32 players
Play Styles
Any

After being rebuilt several times and enhanced with each pass, in this third installment of this map we'll learn more about its beginnings. Brought forward with each major enhancement of tournament technology, this version boasts the ultimate enhancements, improvements, and quality we've seen thus far from the "Areana-Style" capture the flag setting known as CTF-Football.

* Many custom textures
* Includes original Music Track: Organic
* Scaled on par with the Original UT as the 2K4 version felt too large.
* Substantial additional BSP used for trim and to display the potential and possibilities of the UT3 engine when used in this fashion.
* Lighting & post-processing heavily tweaked and dialed in to work well with both bloom enabled and disabled, neither is too dark nor too light with a neutral brightness setting of 5. I prefer bloom enabled and the darker environment (not on all maps but it works well on this one)
* Bots/AI function is excellent; bots will use all possible path combination and variations randomly to and from the flags.

Changes in v1.4

* Major Performance Optimizations
* Medium Blocking/Collision Adjustments & Implementations
* Various Minor Tweaks (Lighting, Materials, & Visual)
* Final prep for PS/3 Cook (euchreplayer23) & BR Conversion (HO0815XX)

PS3 version (zip file) is included below.

Note: Video is from previous version.

Tags: None

Revision History

  • v1.4
    • Released: 9/15/2010
    • Added: 9/20/2010
  • v1.2
    • Released: 12/1/2009
    • Added: 4/14/2010
  • v1.3
    • Released: 10/20/2009
    • Added: 8/24/2010
  • v1.0
    • Released: 10/12/2009
    • Added: 10/12/2009

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Downloads (481 total, last downloaded 1 month, 13 days ago)
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