Sunrise Canyon (FINAL) is a UT3 warfare map made with many aspects that should hopefully yield good and balanced matches.
I almost put in a couple StealthBenders but instead hid some deployables throughout the map. Spiders are up by the radar dishes, not eay to get unless you have boots and know how o jump-pad launch with boots and use some air control! ;)
Changelog:
Final:
- Added jump pads to attack enemy base from top (on the rocks).
- Added 1 more manta to each prime node.
- Removed manta from crystal cave.
- Removed back wall of prime rear entry.
- Added vehicle blockers to help prevent vehicles to get on dock in primes.
- Tweaks to bot path network.
RC2a:
- Fixed bot paths to cores.
- Added preview screenshot.
RC2:
- Added Manta at Tank node.
- Cicada moved to center node.
- Removed jump pad from center node to Udamage and Berserk.
- Added warfare team portal at tank node low area.
- Added tank blocker so tank cannot get up on dock by primes.
- Fixed misc missing meshes.
- Fixed a lot of Spider Mine and Shaped Charge "dud" spots.
- Moved AVRIL at bases.
- Lowered max flying height for flying vehicles, and is softer instead rigid blocking.
- Shock Turrets replaced with Laser Turrets (and increased move accel rate).
- Added more dynamic team textures to Tank node.
- Removed glass from windows on Prime nodes.
- Tweaked jump pads in Center node to roof.
- Added teleporter from base to crystal cave.
- Added teleporter down from platform above base main spawn area.
- Added one more entry (window) to Prime.
- Changed Cicadas to Raptors.
- Fixed some player starts facing wrong direction
- Fixed bug behind prime nodes with redeemer not damaging nodes.
- Fixed missing collision to structure in bases (next to Eradicators).
- Lots of tweaks to item placement.
- Much smaller fliesize (reduced to 44.9MB form 60MB!)
- Optimizing - using simpler meshes where appropriate & sharing assets.
- Many performance optimizations, lightmapping and culling.
- Many geometry and collision optimizing.
- Many texture optimizations, shadowing & got rid of a lot of one-time use textures.
- Added some foliage.
- Added large rocks to aid orb runners from base roof, and to provide cover for the open field.
Thank You:
1XTreme, 3D Buzz, AngelMapper, Azimuth0001, Barr, BeyondUnreal, BubbleDamage, cr4zyb4st4rd, darkelf, Darkn3ss is QnL, DarkSonny07, Dickbird, Epic Games, Epic Games Community, FK_Nero (Snake12), evilmrfrank, Flak, Holesing, Hournces, Littlerme, Mr Evil, PenPen86, p00p_chuter, SkaarjMaster, Solarsys, Stevie’s Corner, The Last Team, TheVoid34, UDN, UnrealPlayground, V3rm0uth.eXe, Waylon-art, Wikkid!@#$%, Willhaven, Wormbo
Extra special thanks to Wikkid!@#$%, Barr, and Dickbird!