A random bunch of crystal things floating in space.
This is a little map that I made for fun in a short time, for 1st April. It is a remake of my DM-BCE_10100101, a map I made for Unreal Tournament. I have created most of the meshes for this map using Blender.
Rather than trying to go for a Tron-ish look again, this time I tried to mess up a bit the UT 3 rendering engine. As expected, a high number of emissive cubemapped translucent surfaces mixed with advanced frame motion capture tecniques (also known as HOM) made the engine go nuts, so while playing this map you will see things rendered in an incorrect order (pay attention to the outer rings, especially). The result is definitely interesting, although it can be pretty heavy on the eyes.
Gameplay wise the map is a quite close remake of my UT map, but the walkways are larger and it's a bit harder to fall off the map. I have also added a bit more cover and trickjumps. It is still a pretty open falloff map, so it's not really suitable for anything but spammy fun. I recommend playing against bots skilled enough to know how to lift jump.
PC and PS3 versions are available below.
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Ratings (4 total, 3.25 average rating, last rated November 17, 2012) |
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