A conversion of the original map by Phil Cole -- an ancient building with a center courtyard with opposing waterfalls and high ceilings.
This map was an apocalypse when I opened it at UnrealED. There where so many places that I haven't saw while I was playing... I don't know why, but triggers didn't work at Unreal for me. So, in the DOM conversion that I did, I deleted them all, and simply opened the doors... Don't forget to get the powershield and the Megahealth at the upper levels, and of course, the Redeemer at the roof. Use the translocator in order to get there. So, 4 domination points, but a small and tight map... Have fun with this conversion!
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Ratings (4 total, 3.75 average rating, last rated July 24, 2014) |
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