DOM-Face is a Domination version of Facing Worlds, but it plays alot like an Assault map. There is only one Control Point - it's in the Blue Base, and the PlayerStarts are all at the other end of the map in the Red Base. Thus the game consists of a continual Assault on the blue base. You respawn in the Red Base, run like a madman up over the hill in the center of the map and then come storming down into the blue base with rockets blazing.
When you respawn, you can readily grab a Rocket Launcher and Shock Rifle, but there is no ammo for these two weapons on the map, so by the time you have blasted your way into Control, you find that you are empty handed. You begin to sweat: the next wave of attackers will be coming over the hill in just a moment! So you scrounge around the blue base and come up with goop and a pulse gun for defense, along with the occasional redeemer and a sniping rifle up top. There is only one sniper rifle on the map, and it's on the defending side. The "defending side of the map" is somewhat under-equiped, while the attackers are flush with rockets. This guarantees that the defenders will be defeated, and control of the Control Point will change back and forth during the game.
This is not a typical Domination map; it is an experiment in a new kind of gameplay. It's like "Dynamic Assault" because the attackers and defenders switch roles throughout the game. DOM-Face plays like a battlefield. It has a story to tell, and it unfolds at its own pace.
Changes from the CTF-Face version:
* Eliminated flags and replaced "Red" and "Blue" logos
* Added Control Point and new zone names
* Tweaked bot paths for Domination gameplay
* Added two PlayerStarts inside the Red Base
* Removed all PlayerStarts from the Blue Base
* Rearranged weapons & ammo for Domination gameplay
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Ratings (3 total, 3 average rating, last rated July 22, 2014) |
Rating Breakdown |