"Sweet Death" is a relatively big deathmatch map with indoor and outdoor action for 6 to 16 players. High connectivity and fast transport via two teleporters and 12 jump pads keep the action going. There is one shield, one keg of health and one double damage, but no super weapons. I hate super weapons. They ruin any game and there is nothing more annoying than the moment when you skillfully hunt someone down and suddenly - boom - a redeemer goes off.
"Sweet Death" was intended as a remake of Adam "Senn" Bellefeuil's map "Agony & Ecstasy" for Quake III. I always fancied this map for its gameplay. A relatively small map with two courtyards symmetrically linked via three pairs of connections, with three height levels vertically connected by two jump pads and a teleporter. The initial idea of a simple remake was quickly forgotten as the map began to grow. After two betas in December 2003 and January 2004 I somehow lost interest and ... But read the full story at my website http://purl.oclc.org/NET/advman/maps/
Original music "The Plea, Intro" by GERRY COOPER (http://www.soundclick.com/gwcooper) used with kind permission of the composer.
|Ratings (13 total, 3.69 average rating, last rated August 28, 2014)||