Industrial style double domination. This is the UT2004 version of my original map from UT2003.
Changes from Unreal Tournament 2003 version DOM-Contained.
- Lighting redone.
- Bot pathing redone.
- Retextured Static Meshes.
- Static Mesh changes.
- BSP textures changed.
- Weapon placement/ammo changes.
- Spawn points altered.
- More teleporters added.
- Side rooms re-done with new corridors.
- More ambient sounds added.
- Some emiters added.
- Map music changed.
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