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DM-CBP2-Reconstruct v1.0
Score
Stats
Views
8541
Downloads
2382
Ratings
38
Revision History
Version
Score
v1.0
4.39


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Angel Mapper by Angel Mapper
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Submitted 6/3/2004

Rome wasn't built in a day. Modern cities, however, have the luxury of nanite construction. A wonderfully sci-fi cityscape with a central street and offshoot areas for battle.

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Unreal Tournament 2004
Game Types
Deathmatch,
Team Deathmatch
Play Styles
All
Genre
Sci-Fi/Space/Futuristic
Map Size
Medium
Player Load
3-6 players

 

Comments

Birdofprey Birdofprey 6/3/2004 2:01p

"WTF!" yeah that was my first thought when I started this map, I'm a big dodger but when I thought to jump through a wallless place there came a wall. Great,, and now? Nah just walked the other way.. "What? A open place! I could never jump over that!" But what, I couldn't go the other way, so I dodgejumped to the other side. "WTH?" when I jumped over it there came a floor. "Ah, so that's how this map works!" A very smart new ID for a map. Makes the gameplay a little less, because you cant walldodge against those "new walls" but that isn't really a problem. The weapon & pick-up's are placed very well, and the sounds are good. AI is working good, even with the "new walls". A very good map for when u want to see something "NEW" Can't give the design less then a 10, sorry!

Gameplay - 7
Weapon & Pick-up placement - 8
AI - 8
Music&sounds - 7,5
Design - 10
Total -8,1

bent_scissors bent_scissors 6/5/2004 7:57p

Though I think the concept that "Angel" employs in this map is interesting, I believe it will have short-term interest for "online" play, however, due to the fact that the slight lag "throws off" the smooth operation of the walls and you find yourself getting impeded by the slight delay in the mechanics and you become frustrated even if you know the map well. Did anyone else notice that? :O

FreakinMeany FreakinMeany 6/6/2004 2:27a

Nope... no lag at all for me - though my machine is a multi-processor machine with 2GB RAM and a GFti video card :D

Bummerman Bummerman 6/10/2004 1:51p

I didn't have a problem off-line. My comp is about like yours and my connection is AdSL and I usually avoid games where my ping is over a hundred. It was really only a mild annoyance

Manticore Manticore 8/4/2005 10:30p

This is one great DM map. Classic gameplay.......... 8)

hawkofwar hawkofwar 8/15/2005 1:08p

Solid basic layout with gimics that are implemented very well. Pwnage!!!!

Darkspeeds Darkspeeds 4/2/2007 11:23p

Great map. What's the name of the CTF map that uses the same reconstruct material I've heard about?

D2Boss D2Boss 11/13/2007 7:39p

It's nice how she posted a tutorial on how to make those bridges on her website. It's pretty cool.

DTAPlutonia DTAPlutonia 3/2/2008 12:33p

ya, angel you are literraly the best mapper i've ever seen, i think that the people who MAKE the UT maps would be proud to have you on the team for them. =) nice, no GREAT job on the map

dvegaj dvegaj 12/12/2008 11:42a

CTF-Opposite][ for the guy who asked it. I hate it though.

BTW, this map is the coolest one I've ever seen, try it if you haven't already.

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