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BR-Templus2k4 v1.0
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3580
Downloads
828
Ratings
13
Revision History
Version
Score
v1.0
3.77


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Sjosz by Sjosz
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Submitted 5/19/2004

Caught in an everlasting and vicious sandstorm this small shrine first served as refuge for the wicked, banned from civilised existence to live out the rest of their lives of sin in exile. After centuries of offering shelter to the filth of society this ancient and defiled sanctuary has withstood the decay and corrosion of the sands of time. find glory or death in Templus...

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Unreal Tournament 2004
Game Types
Bombing Run
Play Styles
Lowgrav
Genre
Other
Map Size
Tiny
Player Load
4-8 players

 

Comments

Sjosz Sjosz 5/19/2004 12:18p

Greetings all, today I have released the official revision of my second map ever, BR-Templus (UT2k3) for, you never guessed it, UT2k4! Since this is a revision of the old one I would like you the following questions.

For those that have played the old one and the new one: Has Templus improved since it's very first release?
For those that have played the new one, not the old one: How do you like this map?
For those that haven't played any of the twö: What are you thinking? :P

FreakinMeany FreakinMeany 5/19/2004 2:29p

Never played the original version, but I just had a chance to check this out. Pretty slick... for being a Thorns-style map. Nice music :) and the eye-candy (when have a chance to breathe) is nice.

Overall, pretty good job. I would suggest however, adjusting the spawn points so they point in a better direction. I got turned around when spawning and had a hard time trying to get out of the spawn chambers fast enough -- but that's just me :D

Sjosz Sjosz 5/20/2004 4:24a

Thanks for the comment, the respawn rooms being identical tends to make you lose the overview a bit. This little project was just something I had to get out of my system, because I was very irritated by the 'graphical splendour' of maps like Thorns, I felt like showing how it's done, and IMO I did a decent job. I'll try and adjust the playerstarts so that they're aimed at the door to insanity;)
Along with some other fixes that my right hand in this map, Carson 'Dregs' Smith, has found, a 1.1 is not far away, just like the CTF version:D

saka saka 6/2/2004 1:22p

Great map Souldiversjosz. Nice Looks and it plays very good. It can become a little crowded when using the default botnumber. I lowered it to 8 players (instead of 10). Also I think the rocketlauncher is a bit to much for a map this size. Perhaps you put it in on purpose to create some chaos.

Sjosz Sjosz 6/3/2004 3:55a

Thanks for the comment:D
the 1.1 is still underway, but it's taking longer than expected due to exams and other stuff. Templus ain't dead yet!

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