The map I'm currently working on is nearing completion. (Huge outdoors/sub-terainian TDM and CTF map, 40MB without lights/pathing and decor)
An unexpected issue has arisen though. I've added the skybox without a problem, but I've made the terrain much larger than the map itself...it extends a long way past the walls of the map box. The hills in the map block the view of what lies beyond, but only in the lower parts of the map. There are towers that allow a player to get VERY high in the map and so a player can see all the terrain right out to the terrain box which is the textured skybox backdrop. So the skybox appears to be way off in the distance.
I intended to make the extra terrain invisible to save rendering resources but still, a player can see all that empty space. The design can't be changed at this late date. I tried re-scaling the terrain but that messes up all I've done, of course. (Is there a way to bring in all 4 sides of the terrain in closer to match the map box?)
I'm hoping you can suggest a fix.
- Is there away to have the skybox backdrop on the map box? (which is what I thought would be the case)
- I could raise the extra terrain around the map to try to hide the view out, but I think I would have to make it too high and stretch the utx too much.
- What about a 360 degree ring of fog?
-Is there a way to bring in all 4 sides of the terrain in closer to match the map box?
I'm hoping you will pitch in with some mapping expertise/advice and tell me what my best options are.
Thanks hugely in advance....and HAPPY NEW YEAR!!!
Idlewild