Thats my first map using the new engine build. Setting is a abandoned church located in the South of Germany. For more information please read the Introduction Text in the UT 2003 Mapmenu.
All Static Meshes and some Textures are are self made by me. It is the first time I used 3D Studio Max to create Static Meshes for a map. Map is my submission for the "Making something Unreal - Contest" Phase 2 of Epic and sponsors.
--- Version 1.2 ---
- many blockingvolumes added, there¥s no way out to the outdoor area
- fixed texture alignement
- gametype now DM, not 1on1 ( OK Ok it was too big for a 1on1 arena ;))
- more ambientsound added
- some minor flow changes
- reduced amount of health/adrenaline
- deco meshes and trim does not have a collusion anymore
- minor lightning changes
- bot paths optimized
- water tex changed
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