With this map I`ve tried to combine some kind of atmosphere/looks without hindering the flow. It is spacious (probably more than it looks in the shots) and plays well with UT2k3s movement style. Anti portals are present (and zones) so you should have no performance problems (my crappy rig was running it fine with all details maxed @ 2xAA).
Lighting has been done to provide contrast (light and shadows) for lovers of both ;) though it will be down to taste I guess. I use brightness-0.5 Contras-0.5 Gamma-1.0 in game and it looks ok to me (it also looks fine with default settings).
|Ratings (6 total, 4 average rating, last rated March 13, 2013)||