Bridge-based level that contains a EMGP Tower (Electro-Magnetic Genocide Pulse Tower) that when captured, kills the opposing team. Use teamwork to capture and maintain strategic vehicles in each node to win the game.
Capturing the EMGP node sets off a countdown timer, when it hits 0, the opposing team that does not hold the node all die. This can be countered if that opposing team flies an air vehicle into the top of the tower (glowing/flickering lightning) within 5 seconds before the countdown hits 0.
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