Game Types
Unreal Warfare
Medium for 6-8 players
Play Styles

This is a total conversion of UT2004 ONS-Torlan.

In the beginning I only wanted to learn the new Editor, because I'll shift all mapping activities from UT2004 to UT3. So I started to sample something I know good and took ONS-Torlan, the best retail UT2004 ONS map, to gain some practice with the new Editor.

Finally the map plays funny with that old-style look and I decided to complete it. My goal was a 1:1 conversion with original UT2004 Textures, Static Meshes and Music. The whole map is small in video memory usage and amount of triangles. I tweaked as best as I can. So it should run fine on weaker machines. Some responds in this case would be interesting.

There are only a few exceptions to the original Torlan:

* The HillTop Node is a StandaloneNode now. Both teams can capture it at anytime but there is no connection to any Core or Node from that one.

* Another exception is a SpiderMinePortable near HillTop Node, because there are no more SpiderMineLaunchers like there were in UT2004 Torlan.

* At last I remove all Avrils and Snipers out of the Weapon Lockers and put them separate to that Lockers.

* Also I removed the Avril from the canyon CentralNode.

* Because of the small map size and much slower vehicles like in UT2004, I put the Stinger Turret instead of the other one, that is too fast in fire-rate.[/list]

The map comes with two Node setups, with and without Orb. Default is without.

PC and PS3 versions are available below.

Tags: None

Revision History

  • v1.0
    • Released: 3/21/2008
    • Added: 3/24/2008

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