I liked this map! There are a few areas that are dead-end corridors inside the building that I got chased into by 4 enemy bots (didn't make it out alive on that run)... I didn't understand the reason/function of that part of the map. Other than that, it was very nice. Gameplay was great; it's close to being like a 8 outta 10. Bots did a fair job. However, even with that many bots, they didn't support/defend the base very well which struck me odd... I'm going to test that out a little more. One thing I didn't understand was the Arabic symbol on the building when the terrain/surroundings didn't resemble the region? Construction was slightly above average. The water feature was a bit weak and could use a little more tweaking.
This map has very high potential of becoming a tournament-type map IMO due to great CTF flow with multiple routes to choose from. I'd like to see this map again if you continue to work out some of the items noted above.
One of these days I will go back and work on this map again. So what about the graphics needs to be improved? I do not mind criticism, I would just like it to be a little more specific. Is it the sky? The lighting? Not enough meshs used to decorate? What?
This map has very high potential of becoming a tournament-type map IMO due to great CTF flow with multiple routes to choose from. I'd like to see this map again if you continue to work out some of the items noted above.
Dregs