This map is geared for 1v1 or 2v2 teams DM. But can comfortably hold up to 6 in a FFA while maintaining strategic play, anything above and it becomes less calculating and more punishing. Not to mention, the FPS will dive with more players.
The map is set in a snowy/icy environment, with a very cold/sharp feeling to it - offset by subtle amber lighting to offer very little warmth. Sounds eminate from the pipework, giving off a industrial-tech vibe - offset by the low howling of the wind, as it resonates the glass seperating you from the storm.
Gameplay, visuals are both paramount in this map - as well as overall atmosphere. This map has been geared towards the new high-poly ownage allowances, but certainly is playable on lower-end machines due to some features in the map to limit high-detail external scenes if you so desire. It has 3 levels, offering the most choices/advantages to the player who would seek to remain at the top controlling the powerups which are evenly spaced.
The map contains, ShieldBelt, Udamage, Jumpboots, Thigh-pads, Chestplate. All strategically placed to balance, and reward those players who take the time, risk, effort to obtain and dominate them. The only weapon not present in this map is the Bio-Rifle - I feel it is lacking in strategic elements, and kills the potential for good gameplay scenarios by being spammed all over the place.
Hyper contains some new textures, and some altered UT ones. The map also contains a custom UMX file courtesy of Ken "Syncan" Post, founder of OMG games.
In closing I understand that it may not run well on all computers, and I apologize - I wanted to try something a little more jazzy for those who could handle it.
|Ratings (23 total, 4.13 average rating, last rated 2 months, 3 days ago)||