Have fun running around a water works plant high atop a huge mountain (alas, you won't see the mountain itself :( ). Lots of varied lighting and texture usage gives the map an interesting look. Ambient sounds and a standard but effective skybox bring the arena to life.
My second outing at UT mapping (and hopefully *gasp* an improvment over my first map). This time I've delved into the deeper parts of UnrealEd using stuff such as vertex editing, the 2D shape editor and brush clipping so there'll be plenty of pretty things to see. The lighting system's colours may be varied from room-to-room but everything fits together nicely. And as this arena's theme is a water works facility, there's plenty of pipes and ambient water sounds decorating several rooms. Texture usage and the map's layout works well (at least in my obviously biased opinion) so I hope you can get some fragging enjoyment out of it too.
|Ratings (3 total, 3.67 average rating, last rated January 24, 2012)||