Game Types
Vehicular CTF
Medium for 2-20 players
Play Styles

A large open area with two buildings placed in the center. This is a tiny, frantic, fast-paced map. You're going to need some good cover by teammates to cap in this level!

A classic case of not judging a book by its cover. At first glance, Anarchy Halls is an incredibly simple map: just a series of boxes with other boxes in them. However, if you get 10-20 Unreal Tournament players together, the outlook quickly changes. The map changes from a simple matter of running back and forth a few times to a non-stop speed trip.

Changes from previous version:

- Jump pad air control
- Colored jump pads
- Half hour custom soundtrack
- Stinger removed from spawn points, placed behind jump boots
- Crossbars connecting the two roofs
- Twice as much graffiti, now as meshes, so should be visible to a lot more people
- OVERTIME TRIGGER - when the map goes into overtime, invisibilities spawn on the new crossbars, one for each side of the map. This should prevent stalemates. Madness!

The map plays a lot faster and harder now. No longer can you just aim for the top of the arc when flag runners hit the jump pads.

Tags: None

Revision History

  • v5.0
    • Released: 10/1/2009
    • Added: 10/1/2009
  • v4.0
    • Released: 10/16/2008
    • Added: 10/16/2008
  • v3.0
    • Released: 9/16/2008
    • Added: 9/16/2008
  • v1.0
    • Released: 7/26/2008
    • Added: 7/26/2008

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