This level is my second attempt to set new ground in level design for Unreal Tournament and multiplayer first person shooters in general by making the environment itself more interactive. The level is a vertical cylinder that has no stationary surfaces to stand on. Instead, the level has many descending elevators that will drop a player to there death if they don't try to ascend. Players can use the steam pipes to boost themselves upwards. This level draws from classic platformers like Super Mario Bros. That have levels which force the player to keep moving or the level itself will kill you.
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