Ripped from its own world into the rift between realities, this chunk of rock has been twisted into indescribable shapes by the tidal forces here. Those forces will do the same to you if your opponents don't first.
This was an experiment in using primarily Max to construct an organic style of map geometry. Likewise, I used a alot of custom textures, particularly animated procedural textures. It was frustrating sometimes; I encountered a lot of problems with Max and plenty of mysterious crashes in UED. But I'm really very pleased with how this one turned out.
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