EternalCaves - Classic

Overview

Game Types
Capture The Flag
Genre
Natural
Size
Medium for 4-8 players
Play Styles
Any

Due to the fact you could boost dodge from the red flag & surrounding areas back over to the ledge where you make the jump for the red flag, I have lowered the red flag base a bit & the ledge behind it to make this impossible to do.

The blue bots tend to go around the outside of the red base more than make the jump for the flag, this was done on purpose as we all know how easy jumpers are to pick off ;)

There is 1 red player start near the cave tunnel entrance to the red base which was moved from the red spawn room because red players seem to spawn in there all too often and that gave a slight unfair advantage to the blues.

If you have a Soundblaster Audigy then your in for a treat in the the upper halls!

Changes Made for UT2004
---
Enhanced particle Fx, EAX sound, no Egyptian textures, new shader textures, 'Real lava' which you can now fall in to, Adrenaline added, Water reflections in lower hall, health bumped up, bot paths & weapon ammo tweaked, use standard weapon bases, minor bugs removed, a few new static meshes added & finally, I have slightly widened both ramps to the red & blue flags.

Tags: None

Revision History

  • v1.0
    • Released: 4/15/2004
    • Added: 4/17/2004

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