This level was created for the Make Something Unreal contest.
The level consists of a medium-sized, intricate Greek temple supported on top of a massive mountain peak. I made all of my own textures (except leaves) in this map, as well as doing all of my own static meshes and skybox. I even made some birds fly over the level every now and then. Needless to say, this was time-consuming, but I like to think it was all worth it.
I decided to go for the bright sunlit lighting style again on this level. I really do like the pleasant, clear, natural look and I try to replicate that feel in my levels. Unfortunately, I'm limited by the maximum brightness of modern computer monitors, but the result is still effective and I'm glad I went for it instead of the usual dark and relatively dreary look common to most UT level.
Big thanks to Pablo "Guybrush Threepwood" Delgado for helping me out and making some kickass music for this level.
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