The maps contained in this UT2K3-Final pack were created or modified for use with the Remote Strike Weapons Mod. The Remote Strike Weapons are built into the maps...
*** DO NOT USE EITHER "REMOTE STRIKE" OR "WORM2K3" AS MUTATORS WITH THESE MAPS ***
1.) The AltFire on the Black Defender Shotgun is a powerful flashlight...You will abolutely need this in the map: CTF-(RS)Bad Night in Shotgun Gulch. If you switch weapons while the light is turned on, it will stay on until you bring the Shotgun back up and turn it off or you are killed and respawn...As Romanov put it, "For now, consider it an added feature."
2.) Some of the Ammo Meshes sit a bit too high off the terrain or the floor. This does not affect game-play in any way.
3.) The files in this pack are for the Version-6 Remote Strike Mod and are fully compatible with the UT2K3-Final maps only. They will not work with earlier map versions. They will work with the Mod Mutator on other maps, but they give you a version conflict on-line if you play on a Remote Strike server that is using a different version of the files. In the event that happens, move them to a temporary directory and take the push from the server.
You MUST bind a reload key in your user.ini file as the weapons have to be reloaded. I am using the "Backspace" key and the bind looks like this:
To install the Map pack just double click on the .UT2Mod file and point it to your UT2003 directory.
Many thanks to Romanov and Nexus One for the great guns and to Kangus for Worm2k3 which puts Invisibility back into the game.
If something doesn't work, try crouching. Several of the weapons, and specifically the Sniper Rifle and the Mortar, either won't hit the broadside of a barn or fire at all if you are standing or running.
|Ratings (2 total, 3 average rating, last rated June 19, 2004)||