Quake Revival


Large for 8-32 players
Play Styles
Long Range

A very crazy, absolutely nothing to do with the MOH world. But, since we started mapping for Quake 3, it was just natural we went back to it. So, here it goes this adaptation of that great game to Medal.

Map is, from the mapping point of view, impressive (yeah, we´re pretty much proud of it). On the texturing side, it´s 100% custom, and there´s not a single original texture in it - All textures come from the Quake games, from where we adapted some of the most impressive texturing effects. We got pretty damn good at shadering, so you'll find here really cool Steel, Chrome and Tin effects, moving lights and animmaps (animations over texture), hellish animated skybox, pools of acid slime and rivers of volcanic lava...

And on the lightning side, we didn´t just limit ourselves to the usual radial and sun lights, but we took spherical light to the limit, making textures to be the actual emitters of light, to the point on which we believe you´ll find the entire map´s lightning quite impressive...

And, still, the map has 4 fully operative independent elevators, 4 teleports, many jumppads and lots more of all that insane stuff that was the everyday's bread in the Quake world... Map even counts with its own Soundtrack (see readme.txt for installation).

Tags: None

Revision History

  • v1.0
    • Released: 3/3/2005
    • Added: 5/10/2005

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