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| Views |
3768
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| Downloads |
854
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| Ratings |
10
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| Version |
Score |
| v1.0 |
3.5 |
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| Submitted 5/18/2005
"Sweet Death" is a relatively big deathmatch map with indoor and outdoor action for 6 to 16 players. High connectivity and fast transport via two teleporters and 12 jump pads keep the action going. There is one shield, one keg of health and one double damage, but no super weapons. I hate super weapons. They ruin any game and there is nothing more annoying than the moment when you skillfully hunt someone down and suddenly - boom - a redeemer goes off.
"Sweet Death" was intended as a remake of Adam "Senn" Bellefeuil's map "Agony & Ecstasy" for Quake III. I always fancied this map for its gameplay. A relatively small map with two courtyards symmetrically linked via three pairs of connections, with three height levels vertically connected by two jump pads and a teleporter. The initial idea of a simple remake was quickly forgotten as the map began to grow. After two betas in December 2003 and January 2004 I somehow lost interest and ... but read the full story at my website http://purl.oclc.org/NET/advman/maps/
Original music "The Plea, Intro" by GERRY COOPER (http://www.soundclick.com/gwcooper) used with kind permission of the composer.
Download links 14.1 MB
Related Links
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Game Types
Deathmatch
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Play Styles
Close Quarters, Long Range
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Genre
Ancient/Gothic/Medieval
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Map Size
Large
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Player Load
6-16 players
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Comments
ViolentFunction 6/11/2005 2:56p
This is an incredible map. You've blended atmosphere, lighting, flowing construction and stunning visuals into an all out great map. I love how you put all the different atmosphere types together so well. The lighting is also top-notch, something all mappers should check out and aspire to.
My only suggestion is perhaps a change in the music. While it works very well for the setting, I'm not too sure it creates the right mood for the map. At times, it feels like it belongs in the Genesis classic "Alladin" rather than a bloodsport :P
Other than that, you've made an awesome map. I'm adding it to my picks!
advman 6/11/2005 3:51p
Ahh, it's really a pleasure to see that I may be not so wrong as the guys at NaliCity believe. Thanks, comments like that are, what keep mappers going :)
Well, I really like the music. When playing I don't use music anyway, but I really intended it to sound like that. It kinda sets a contrast. Well, tastes vary :D
Thanks for your nice comment.
BTW: I have a new map in alpha4. You find it at my testing site. The forum thread is located at the Atari forums. This new map is targeted at the hardcore crowd. Try it if you're interested. I'd really appreciate your feedback.
Thanks again.
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