I have been working on a map for a long time (havent come up with a name yet) and I have hit a problem. It turns out that if you have 64 zones or more, unreal editor seems to take an existing zone at random and apply the characteristics of that random zone to the new zone when you rebuild, regardless of what zone actor you have. Because of this an empty ice canyon is now a lava zone, even though I applied the DESIRED zone type I wanted; there are no lava zone actors in there. as a result production on my currently gigantic map has been halted. I fear I will be unable to finish. :( please help, I started this map over a year ago and worked on it since. The map alone without packages is 14.6MB I would hate for all this determined work to go to waste. I am about 78% done. and it has turned out so well thus far.